Section 01
SanityGame Overview: Game-Based Training for AI Hallucination Avoidance
SanityGame is a multi-agent hidden state arcade game based on May 2026 attractor basin research. It trains AI agents to avoid hallucinations through core strategies like planning, pausing (HALT), evidence collection, and backtracking. The project provides an interactive experimental environment to understand LLM hallucination mechanisms. Key keywords: AI hallucination, LLM safety, multi-agent game, attractor basin, meta-cognition, reinforcement learning, epistemic training.