Section 01
[Introduction] Core AI Algorithm Practice of Unity Stealth Game Relic Hunter
Relic Hunter, a turn-based grid stealth game developed by a student team from the Polytechnic University of the Philippines, is an assignment for the COSC304 Artificial Intelligence course. The project combines the A* pathfinding algorithm and Minimax/Alpha-Beta pruning algorithm to implement intelligent enemy movement and decision-making. The code is open-sourced on GitHub (https://github.com/DLJocson/relic-hunter) and serves as an excellent example for game AI learning.