Section 01
Euclidean Go: A Geometry-Blind Go Engine Breaking the Constraints of Traditional Boards
Introducing the Euclidean Go project—a revolutionary Go engine with a geometry-blind design using graph neural networks, capable of running on square, hexagonal, triangular, Archimedean tilings, and even non-periodic Penrose tilings without retraining. Developed by Alexandre Dufour-Richard, the project was released on GitHub in June 2026.