Section 01
Mini Chess AI Battle Platform: Guide to Intelligent Gameplay with Minimax and Alpha-Beta Pruning
This article introduces a web-based mini chess AI game project that uses the classic Minimax algorithm and Alpha-Beta pruning technology to implement AI battles, combined with modern responsive interface design. The project demonstrates the practical application of classic game theory algorithms in board games and has high educational value, suitable for AI learners to understand search algorithms and game theory. The original author of the project is sonimochleviansyah, open-sourced on GitHub, link: https://github.com/sonimochleviansyah/mini-chess-ai, release date: 2026-06-01.