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Taiwan Big Two AI: An Intelligent Card Game System Combining Heuristic Algorithms and Large Language Models

taiwan-big-two-ai is a modern Big Two card game project that innovatively combines traditional heuristic AI with a multi-role research engine based on large language models (LLMs) to enable autonomous strategic game analysis and decision-making.

大老二Big Two纸牌游戏游戏AI大语言模型LLM启发式算法多智能体策略游戏
Published 2026-05-15 00:48Recent activity 2026-05-15 00:59Estimated read 6 min
Taiwan Big Two AI: An Intelligent Card Game System Combining Heuristic Algorithms and Large Language Models
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Section 01

Introduction to the Taiwan Big Two AI Project: An Intelligent Game System Combining Heuristics and LLMs

Taiwan Big Two AI (taiwan-big-two-ai) is an intelligent card game system that combines traditional heuristic algorithms with a multi-role research engine based on large language models (LLMs). It innovatively enables autonomous strategic game analysis and decision-making, providing a new paradigm for game AI.

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Section 02

Background and Strategic Value of the Big Two Game

Big Two, also known as "Pai Lao Er" or "Cho Dai Di", originated in China and is popular in East and Southeast Asia. It uses a 52-card deck (without jokers) and involves 3-4 players. The core mechanism is card-playing suppression (card types include single cards, pairs, straights, etc., with straight flushes being the highest). The first player to play all their cards wins. Its strategic depth lies in hand management, judging opponents' card types, retaining strong cards, and choosing the right time to attack, making it an ideal scenario for game AI research.

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Section 03

Dual-Engine Architecture: Fusion Design of Heuristics and LLMs

The project adopts a dual-engine architecture:

Heuristic AI Engine

Responsible for deterministic decisions and basic strategies, including card type recognition and validity checks, basic card-playing strategies, hand evaluation, and opponent modeling. Its advantages are fast response, interpretability, and stability, but it struggles with long-term strategies and psychological games.

LLM Multi-Role Research Engine

Includes four roles: aggressive (early risk-taking), conservative (risk control), balanced (balanced offense and defense), and analytical (opponent pattern recognition). The way of thinking is defined through system prompts, which is the core innovation of the project.

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Section 04

Multi-Role Collaboration Mechanism: Internal Parliamentary Decision-Making Process

During key decisions, the engine consults the opinions of multiple roles (with reasons attached), and the meta-decision layer makes the final decision by synthesizing factors such as game state, opponent history, and remaining cards. Benefits:

  1. Strategic diversity, avoiding single bias
  2. Interpretable decisions, facilitating analysis and debugging
  3. Dynamically adjust role weights to improve learning ability
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Section 05

Technical Implementation Details: State Representation and Prompt Engineering

Game State Representation

Structured description of the current table state, remaining cards of players, historical card-playing records, and hand details, balancing information volume and LLM context limits.

Prompt Engineering Strategies

  1. System prompts define roles
  2. Few-shot examples guide rules and strategies
  3. Chain-of-thought requires reasoning process

Comparison with MCTS

Advantages: No training required, interpretable, flexible, low cost; Limitations: Decision quality is limited by the LLM's training knowledge.

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Section 06

Application Scenarios and Value: Multi-Dimensional Empowerment

  • Game Developers: Provide new ideas for NPC design, balancing playability and strategic changes
  • AI Researchers: A test platform for imperfect information decision-making, simulating real-world scenarios
  • Ordinary Players: Play against AIs of different styles to improve game skills
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Section 07

Future Development Directions: Expansion and Optimization

  1. Online Learning: Continuously improve strategies from human vs AI matches
  2. Multi-Language Support: Adapt to card game variants in other regions
  3. Visual Interface: Display the AI's decision-making process
  4. Tournament Mode: Evaluate performance through AI vs AI competitions
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Section 08

Conclusion: A New Paradigm for Game AI with Hybrid Architecture

taiwan-big-two-ai represents a new direction in game AI—combining heuristic rules with LLM reasoning to build intelligent opponents with "personality" and "thinking processes". This hybrid architecture can be applied to a wider range of strategic games and decision-making scenarios.