Section 01
Introduction: Overview of Attention-Based GNN for 3D Skeletal Motion Interpolation
This project proposes a deep learning method for 3D skeletal motion interpolation using attention-based Graph Neural Networks (GNNs), aiming to address issues in traditional 3D character animation intermediate frame generation such as mechanical unnaturalness, time-consuming manual adjustments, and difficulty maintaining style consistency. By modeling the graph structure of skeletons and integrating attention mechanisms, this method automatically generates smooth and natural intermediate frames, providing an efficient solution for character animation production in games, film/TV animation, virtual reality, and other fields.